Tiles

Tiles

 * Tiles are the different colored squares on the map.


 * Each tile can be worked by a city for a combination of:


 *  F ood- Which is needed for feeding cities and increasing the population of cities.
 *  G old- Which can be used to improve units, buildings, import goods, fund research, hire mercenaries and pay for the upkeep of nations.
 *  P roduction- Which is used to produce buildings and units.
 *  R esearch- Which is used to research new technologies.

Natural Tile List
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;" ! scope="col"|Tile Color ! scope="col"|Tile Info
 * Temperate_Coast.png
 * Temperate_Coast.png

Temperate Coast - 1F 2G 1P

 * Grassland.png
 * Grassland - 3F 1G 0P
 * Sparse_Forest.png
 * Sparse Woodland – 1F 1G 2P
 * Dense_Forest.png
 * Dense Woodland - 0F 1G 3P
 * Hill.png
 * Hill – 0F 0G 4P
 * Exsposed_Rock.png
 * Exposed Rock – 0F 1G 3P
 * Desert.png
 * Desert – 0F 0G 0P
 * Swamp.png
 * Swamp – 1F 0G 0P
 * }
 * Desert.png
 * Desert – 0F 0G 0P
 * Swamp.png
 * Swamp – 1F 0G 0P
 * }
 * Swamp – 1F 0G 0P
 * }

Tile Improvements
Tiles can be improved by work crews to benefit their owner. Improved tiles get a bonus to the natural tile's resources. It takes one turn for a work crew to build or demolish a tile improvement. Tile improvements only benefit when they are being worked by a city.

Temperate Coast
Harbor - +3 Any resource the owner chooses. Can change resource any turn. Must be built on tile neighboring the ocean.

Temperate Coast and Grassland
Vegetable Farm - +3 Food, can level up for additional +2 Food.

Animal Farm - +2 Food +1 Production, can level up for additional +1 Food +1 Production.

Woodland
Lumber Mill - +3 Production.

Hunting Camp - +2 Food +1 Gold, can level up for additional +1 Food +1 Gold.

Hill
Mine - +3 Production, chance to level up for additional +2 Production.

Wind Mill - +2 Production +1 Gold.

Exposed Rock
Quarry - +3 Production.



Leveling Up Improvements
When an improvement is successful in a chance roll, it levels up. The first success is Level 2, the second is Level 3 etc. Certain Research may allow improvements to level up.