Leaders

A leader is the player character in CNR. The leader will be both the player controlling all functions fo their guild and also a unique hero on the battlefield. Each leader has two of twentyfive possible goals, which are passive abilities that give bonuses based on the player's actions.

Goals
Wealth- Can pay money to make citizens happy.

Peace- Gain a bonus to research and wealth while not at war with any guild.

Dominance- Upon completely destroying another faction, gain all their land and wealth instantly.

Valor- Units gain combat advantage while on the same tile as the guild leader.

Perfection- Units upgrade upon researching improvements instantly, but at a cost of happiness in nearby cities.

Security- Roll for detect spy twice, no penalty for unhappiness at city size smaller than 10.

Information- Spies upgrade for free, gain information for thwarting enemy spies.

Industry- Production buildings cost half as much.

Faction-Can build Guild Halls in every city.

Loyalty- Heroes cost half as much to revive.

Knowledge- Gain research and happiness boost upon completing research.

Liberty- Bonus to research, bonus to wealth, if unhappiness lasts for more than 5 turns, election event starts (You could lose your job).

Creativity- Happiness producing buildings produce twice as much happiness.

Talent- Production and research bonus from excess happiness.

Followers- Population growth rate increases with high happiness.

Naturalism- Improve and work tiles bordering your control.

Health- Extra food is converted into happiness.

Exploration- Naval units heal outside of cities. Naval units move one tile faster.

Nobility- Buying tiles costs less based on number of units controlled.

Unity-Happiness bonus based on number of cities controlled.

Arcanery- Happiness boost whenever magical research is completed.

Anti-Magic- Happiness bonus from destroying magical units.

Allegiance- Give gold bonus to all allies. Gain gold bonus for each ally.

Co-existence- Gain magical research bonus based on Vocasaurian relations, improves Vocasaurian relations passively.

Xenocide- Research entire magical tech tree upon destruction of the vocasaurian faction.

List of Leaders
Exarch Noviss- Spectromancer-Leader of the vocasaurian force on Lottae, looking to learn the knowledge of this planet and create valueable allies in the cold unknown that is the universe. Knowledge, Peace. Played by MajoWX.

Ahenobarbus Domitianus- Engineer- Leader of the religious group Titus's Envoy. Industry, Xenocide. Played by Crossu88.